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Channel: art – Tish Tosh Tesh
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Character Art Tutorial: Pirate Monkey

I’ve been meaning to recycle this article for a while, and I had a few minutes to work on it lately.  It’s more or less a copy/paste of an art tutorial I wrote up for the player forums for YoHoHo...

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Library of the Lost: Free D&D 5E Adventure Module

I was recruited to produce an adventure for my local library’s teenage D&D event that will be running tomorrow, and while it’s taken more time than I thought, I’ve had the opportunity to learn to...

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Inktober 2021, The Scarbots, Days 1-5

Inktober is an annual art project, intended to get people in the habit of drawing a bit with ink every day. I’ve never really had time to fully commit to such a thing, but I’ve been trying to do a bit...

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Inktober 2021, The Scarbots, Week One

I introduced the Scarbots a bit last time, and have since produced a couple more of them. I’ll save today’s for next time, but these two get to join their brethren to finish up Week One of Inktober...

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OCD Mondrian Cube

The Rubik’s Cube was a Big Deal for a while when I was young. Nobody I knew understood how to solve it, but we liked trying, at least, until we got tired of failing. I think I managed to get the top...

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Authenticity and Artifice

AI Art was all the buzz a couple of weeks ago. That chatter has died off somewhat, perhaps as people got tired of the shiny new toys like Midjourney and Dall-E 2, but it’s a Thing that will only get...

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Danger in the Desert Part 1 – Arches

Warmachine is a tabletop wargame that I’ve had my eye on for almost 20 years. I purchased some of the rulebooks and pored over them, thinking that maybe some day, I’d dive in and get some models,...

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Ghosties Never Die

The video game and film industries are collapsing. This makes it hard to find work. In the meantime, I’m designing a game and seeing just what can be done more or less solo. I’m no coder, but I can do...

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Ghosties Never Die: Vertical Slice

I’ve been working on the Ghosties Never Die wiki, sorting out design and writing up a script for a playable “vertical slice” of the game. This is a game development tool used to test design and tech...

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AIEEEEEEEh

Ghosties Never Die is taking time to produce, as most good things do. I’ve been working extensively on planning, sketching, Blender-building, and updating the wiki, sorting out how this is all going...

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