Character Art Tutorial: Pirate Monkey
I’ve been meaning to recycle this article for a while, and I had a few minutes to work on it lately. It’s more or less a copy/paste of an art tutorial I wrote up for the player forums for YoHoHo...
View ArticleLibrary of the Lost: Free D&D 5E Adventure Module
I was recruited to produce an adventure for my local library’s teenage D&D event that will be running tomorrow, and while it’s taken more time than I thought, I’ve had the opportunity to learn to...
View ArticleInktober 2021, The Scarbots, Days 1-5
Inktober is an annual art project, intended to get people in the habit of drawing a bit with ink every day. I’ve never really had time to fully commit to such a thing, but I’ve been trying to do a bit...
View ArticleInktober 2021, The Scarbots, Week One
I introduced the Scarbots a bit last time, and have since produced a couple more of them. I’ll save today’s for next time, but these two get to join their brethren to finish up Week One of Inktober...
View ArticleOCD Mondrian Cube
The Rubik’s Cube was a Big Deal for a while when I was young. Nobody I knew understood how to solve it, but we liked trying, at least, until we got tired of failing. I think I managed to get the top...
View ArticleAuthenticity and Artifice
AI Art was all the buzz a couple of weeks ago. That chatter has died off somewhat, perhaps as people got tired of the shiny new toys like Midjourney and Dall-E 2, but it’s a Thing that will only get...
View ArticleDanger in the Desert Part 1 – Arches
Warmachine is a tabletop wargame that I’ve had my eye on for almost 20 years. I purchased some of the rulebooks and pored over them, thinking that maybe some day, I’d dive in and get some models,...
View ArticleGhosties Never Die
The video game and film industries are collapsing. This makes it hard to find work. In the meantime, I’m designing a game and seeing just what can be done more or less solo. I’m no coder, but I can do...
View ArticleGhosties Never Die: Vertical Slice
I’ve been working on the Ghosties Never Die wiki, sorting out design and writing up a script for a playable “vertical slice” of the game. This is a game development tool used to test design and tech...
View ArticleAIEEEEEEEh
Ghosties Never Die is taking time to produce, as most good things do. I’ve been working extensively on planning, sketching, Blender-building, and updating the wiki, sorting out how this is all going...
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